top of page

Floating Island Ruins:

A floating stone pier in the sky, inspired by a dream and Greco-roman ruins.

A Dream, Sketches, and Base Models:

Several years ago, when I first began my art journey, I had a strange dream about floating ruins in the sky. The ruins themselves looked Greco-Roman, and shared traits with an old stone pier. To this day I vividly remember this dream. When looking for something to build, I was drawn back to this dream. 

I began with recreating a sketch found in one of my old sketchbooks. Then, I researched old greek and roman architecture to use as reference while building. I found building the models to be the easiest task. I textured the models in Substance Painter, while hand painting moss textures onto the floating islands. 

Lighting in Unreal Engine:

I found lighting the scene in Unreal Engine to be the most daunting challenge. The lighting simply wouldn't turn out as I had hoped. I had aimed for a daylight, morning scene, but instead found myself creating a dusk scene. In the end, I embraced the dusk scene, as it was a rare time of day I tend to illustrate. By embracing the dusk scene, I found myself challenging my own reasoning as an artist to avoid dusk or times of night in modeled scenes and illustrations. 

EChaney_Proj2_perspective_noFog.png
EChaney_Proj2_perspective1.png
EChaney_Proj2_perspective_Fog.png
EChaney_Proj2_perspective2.png

Final Render:

bottom of page